The first Tony Hawk’s Pro Skater soundtrack is small enough to know by heart. Its best choices are not merely good songs placed behind a game; they change how a level feels and how failure sounds when you immediately press restart.

This ranking covers the original North American PlayStation soundtrack. The PAL PlayStation release added “Le Hot,” “Ain’t Got Time to Waste” and “Blue Thunder,” so those regional bonus tracks are outside this list. Speedealer’s “Screamer” and “Nothing to Me” are ranked separately because the game credits them as two songs.
Speedealer — “Screamer”
A verified individual Spotify track URL could not be confirmed, so no substitute link is shown.
The first Speedealer cut is all acceleration and abrasion. It works in a two-minute skate run because it never asks for patience, but as a standalone song it is more blunt-force transition than complete destination.
That rawness belongs in the game, yet the soundtrack has more distinctive hooks, stranger rhythms and stronger identities above it.
Speedealer — “Nothing to Me”
A verified individual Spotify track URL could not be confirmed, so no substitute link is shown.
The second Speedealer song has a tougher central groove than “Screamer,” and the clipped vocal attack fits the game’s constant movement.
It remains a useful piece of the original sequence rather than one of its defining memories. The best tracks make a level feel inseparable from a specific melody; this one mainly keeps the pulse high.
Even Rude — “Vilified”
“Vilified” brings a thicker alternative-rock weight to a soundtrack dominated by punk speed. Its low-slung riff gives the playlist welcome contrast.
The chorus is less immediate than the songs near the top, but its slightly obscure character is part of the first game’s charm: the soundtrack felt discovered rather than focus-tested.
Unsane — “Committed”
Unsane supplies the most openly hostile texture in the set. The guitar tone scrapes rather than shines, and the song makes even a clean line through a level feel unstable.
Its severity limits how often I return to it outside the game, but it expands the soundtrack’s definition of skate music beyond bright hooks.
The Ernies — “Here & Now”
The Ernies add ska, funk and a slightly psychedelic looseness. “Here & Now” sounds less like a straight sprint and more like a band finding pockets inside the beat.
That rhythmic flexibility makes it memorable, especially beside the harder punk tracks, even if the chorus does not hit with the instant recognition of the top six.
The Vandals — “Euro-Barge”
“Euro-Barge” is compact, sarcastic and fast enough to disappear before its joke wears thin. The clipped rhythm makes it an ideal background for chaining small tricks into a larger run.
It is not the soundtrack’s emotional center, but it captures the irreverence that kept the game from feeling like a corporate sports package.
Suicidal Tendencies — “Cyco Vision”
This is controlled chaos: crossover-metal force packed into less than two minutes. The opening immediately raises the pressure, and the vocal phrasing feels built for repeated restarts.
Its brevity is a strength. “Cyco Vision” enters, makes the run feel dangerous and exits before the aggression becomes monotonous.
The Suicide Machines — “New Girl”
“New Girl” turns ska-punk bounce into pure forward motion. The upstroke rhythm keeps the track light on its feet while the chorus gives it a strong melodic center.
It represents the playful side of the original game better than almost anything else and still sounds like an invitation to start one more run.
Primus — “Jerry Was a Race Car Driver”
Primus was an inspired left turn. The bass line is instantly identifiable, the meter feels unstable and the song refuses the straightforward punk template around it.
That weirdness makes it one of the soundtrack’s most durable choices. It did not merely accompany the game; it taught players that technical music could also feel funny, physical and fast.
Dead Kennedys — “Police Truck”
The guitar figure is sharp enough to cut through every sound effect, and the performance carries a confrontational energy that gives the game real punk lineage.
“Police Truck” is not background decoration. Its satire, tension and momentum make the soundtrack feel connected to a history older and more dangerous than late-nineties extreme-sports marketing.
Goldfinger — “Superman”
No other song is as completely fused with the first Tony Hawk game. The horn line, quick guitar pulse and bittersweet chorus turn failure, repetition and one-more-try optimism into three minutes of perfect game music.
“Superman” wins because it works in every context: during a run, on its own, as nostalgia and as a genuinely excellent ska-punk song. It is not merely the best track here; it became part of the series’ identity.